Fiend
Whut
- Joined
- Mar 4, 2004
- Messages
- 13,817
Stronstrey Bank:
E8/9 Death Project
Choose a non-seepy period, cruise up the lower wall to a good flake hold and decent resting foothold at half-height, then somehow gain very distant crimps above, trying not to think about the terrible, stepped, unpatioable landing.
Highball Wall Project
Most logically done as a slight eliminate, jumping enthusiastically off a mono-sidepull in a crack just right of the easy corner. Possible micro cam there or just the good landing.
Deeply Vale:
Ha'Penny Wall Project
Mosey up the the thin break, good cams left and right (and good landing with a spotter), then contort up inverted gastons to get stood up and reach a thinner break above and finish.
Pinfold:
Suicide Simulator 2 Project:
Trot up the slab to good footholds, palm across the roof to gain nice non-existent pinches on the lip, and fall backwards and upwards, hopefully latching the chipped jug pocket in the process. High and no gear but good landing with a carpet of pads.
^^^ I've inspected / cleaned all of this lot although SS2 needs some flakey stuff under the roof scrubbing off.
Wilton 1:
Chocolate Giant
There are some holds and features up the blunt arete linking Chocolate Girl into Gigantic, whether they work is another matter. Could be amazing if they do.
Barbara Buttress Bonanza
R-man mentioned this one but pretty sure it deserves a route grade too!
E8/9 Death Project
Choose a non-seepy period, cruise up the lower wall to a good flake hold and decent resting foothold at half-height, then somehow gain very distant crimps above, trying not to think about the terrible, stepped, unpatioable landing.
Highball Wall Project
Most logically done as a slight eliminate, jumping enthusiastically off a mono-sidepull in a crack just right of the easy corner. Possible micro cam there or just the good landing.
Deeply Vale:
Ha'Penny Wall Project
Mosey up the the thin break, good cams left and right (and good landing with a spotter), then contort up inverted gastons to get stood up and reach a thinner break above and finish.
Pinfold:
Suicide Simulator 2 Project:
Trot up the slab to good footholds, palm across the roof to gain nice non-existent pinches on the lip, and fall backwards and upwards, hopefully latching the chipped jug pocket in the process. High and no gear but good landing with a carpet of pads.
^^^ I've inspected / cleaned all of this lot although SS2 needs some flakey stuff under the roof scrubbing off.
Wilton 1:
Chocolate Giant
There are some holds and features up the blunt arete linking Chocolate Girl into Gigantic, whether they work is another matter. Could be amazing if they do.
Barbara Buttress Bonanza
R-man mentioned this one but pretty sure it deserves a route grade too!