Of the sitting variety. On the long back wall, on the rise before the groundhog arete, there's a V2 problem called Var which starts by a jump to a large jug. I did the sitstart up to the jug today, which is really rather good, in a strangely stoney middleton sort of way. Stand up on undercuts (there's a good foothold if you brush the greenery aside) and there is a crimp and gaston at right angles to each other a little higher up. It isn't hard to get to them, but making the move from there to the jug is damn tricky. Hard to grade, as it's quite contorted and dynamic (or it was for me) but it feels around V6/7. Named it Big Muff.
Easy problem to find as it's just right of the graffitied number 17.