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Parkour problems - yay or nay?? (Read 14585 times)

Fiend

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Parkour problems - yay or nay??
March 11, 2020, 05:25:17 pm
Like em or loathe em they're here to stay, because broadcasters and event sponsors will keep demanding them as backflipping between blobs is guaranteed to get more of the unwashed masses watching and clicking advertiser links than 4 x 4 minutes of 50 degree rat crimps.

If you've watched any bouldering competition or visited any bouldering wall with a competition set up in the last couple of years, you'll know what I mean. Jumps, double and triple and quadruple dynos, coordination moves, outfacing pirouettes, dynos into toe hooks, knee bars and fucking handstands no doubt.

The organisers seem to love them, whilst the old skool are rightly sceptical - it's hardly good training for the Cromlech / Kilnsey, is it... I was pretty sceptical myself, partly because I'm just as rubbish at them as 50' rat crimps, and partly because in my endless quest to become a better boulderer, they don't seem that relevant. But I'm warming to them a bit, even though I find them sometimes a bit repetitive/homogenous in comp streams. A few thoughts:

- Is this what the Dawes wanted from indoor climbing 30+ years ago? If IFSC had been around then would he have been a world class comp climber on his jumping / smearing / blob-molesting skills?

- I've found some of the style to be good mental / comfort zone training. Stuff that I get on thinking "this is complete bollox, not my style, can't do this" (even though the relative difficulty is low) and then get a bit closer and get sucked into as part of expanding my mind / broadening my repertoire / being less put off by unsuitability. Will that annoying black in the corner of the Depot comp wall from a few months back where you had jump leftwards to catch a jug and ledge get me up Super Duper Dupont? No. Will the exercise of stretching my neurons a bit help a tiny fraction next time I'm faced with an uncomfortable and improbable move? Maybe.

- Fun. Yes, it can happen. Sometimes even frivolity along with it.

Thoughts??

SA Chris

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#1 Re: Parkour problems - yay or nay??
March 11, 2020, 05:27:13 pm
I'd say change your password before Dan posts anything else under your name.

Have you listened to the Eddie Fowkes Jamcrack, his observations about them are interesting.

Fiend

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#2 Re: Parkour problems - yay or nay??
March 11, 2020, 05:29:09 pm
No I don't do jam cracks for some reason, just never got into podcasts. I listened to Ned's one and that was it. I might check Eddie's out if/when IFSC / Tokyo rolls around.

I'm not responding to your first insult, that is really obnoxious  >:(

tomtom

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#3 Re: Parkour problems - yay or nay??
March 11, 2020, 06:56:57 pm
As long as they are firmly in the minority at climbing walls - my giveafuckometer registers zero.

I do take the same (fuck you parkour shite I did it my way) attitude you do - and gain great satisfaction in doing them in a non parkour style. Which usually involves for me lank and for you some horrendous knee utilisation scuffling.

Paul B

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#4 Re: Parkour problems - yay or nay??
March 11, 2020, 07:33:54 pm
It depends what size your local wall is and their setting policy. When approximately a third above a certain grade turns very compy I lose interest and go elsewhere.

TBH I quite enjoy what the Depot Manc have on their comp wall (I'm not good at it and I think it must be terrifying to watch given my history) but there's the space to have all of that without interfering with circuits across the grade.

Paraphrasing somewhat I remember Percy suggesting previously that indoor climbing was doing a rubbish job of replicating outdoors and thus for comps there wasn't much point in trying (or that's how I remember it). All of this coordination stuff seems to be the continuation of that theme.

If Ondra doesn't win in Tokyo then something has gone wrong with the format/setting  :worms:

nai

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#5 Re: Parkour problems - yay or nay??
March 11, 2020, 07:41:33 pm
Always dismissed them as pointless party gimmicks but tried a few when my daughter insisted at the Depot a while back and found I quite enjoyed them.
Lots of burl and tension, compression, moving limbs in sync, lots of dynamic movement, using momentum, arresting momentum. Fun. Felt like the skills would definitely transfer to ceratin styles of outdoor climbing.

Orrincoley

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#6 Re: Parkour problems - yay or nay??
March 11, 2020, 08:05:41 pm
Thought I'd add my 2 cents here as I've got a weird interest in different types of climbing.
Put simply, I flipping love the jumpy, parkour, "comp" style climbs indoors and get bored of the basic climbing quite quickly usually.
Outdoors however, I love a basic crimpy bloc. So quite a contrast.

From a setting point of view, and I'm certain I don't speak for all setters, but I suspect a reasonable amount would agree with me in saying it is so much more satisfying to make a crazy concept for a "comp" style boulder work than a more traditional style indoor climb. While you can be very creative with a more traditional style of setting (I'm thinking a classic clockwork sequence, a good rose, etc) I don't find the experience of creating it as interesting, it doesn't push your brain in the same way.

That being said I think some setters can miss the mark when setting "comp" style in random circuits at a wall, because let's be real, a lot of setters these days do "comp" style climbs more or less for a living, so of course they're waaay better at it than an average wall user, or even the local crusher. In my eyes the trick is reducing the complexity so you can bring people to a higher level, so instead of setting some crazy paddle dyno into a toe hook catch, just use one part of it. Either the paddle dyno or the toe hook catch. People need to get used to it slowly, rather than just get thrown in at the deep end.

Also the joy of different centres is different setting, my local wall (which I am headsetter at) isn't a stranger to "comp" style, I set it a lot, my setters set them a lot. Is that all we have? No, but we certainly have more than the next nearest centre, which sets in a much more outdoorsy style.

I personally think this is great, if people aren't into what we set, they climb somewhere else and have a great time there. And those that enjoy what we create stay and enjoy it some more. Of course if all my customers told me to do one and set less of it I would, but so far all I get asked for is more of it 🤷‍♂️

Fiend

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#7 Re: Parkour problems - yay or nay??
March 11, 2020, 09:38:05 pm
Good post Orrin, nice to hear from someone in the midst of it.

Also tomtom, that's something I'd forgotten about, that the massive volumes blobs and features can possibly need to more unplanned and varied sequences than traditional pulling on holds. I really like watching comp dudes and dudettes outwitted the authorised sequence.

Paul - alas the current set is for the team and all but possibly one look beyond me. If you weren't a bit injured i'd be keen to hear how you did.

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#8 Re: Parkour problems - yay or nay??
March 11, 2020, 09:53:45 pm
The current British Team training set on the Manc Depot comp wall will come down next Weds for resetting on Thursday. It'll be waaaay softer, with some that even Fiend may fall up.
Up for 2 weeks then stripped for Junior BBCs (which TomTom may lank)  :jab:
Then normally set again 2 weeks later.

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#9 Re: Parkour problems - yay or nay??
March 11, 2020, 10:00:16 pm
Thought I'd add my 2 cents here as I've got a weird interest in different types of climbing.
Put simply, I flipping love the jumpy, parkour, "comp" style climbs indoors and get bored of the basic climbing quite quickly usually.
Outdoors however, I love a basic crimpy bloc. So quite a contrast.

From a setting point of view, and I'm certain I don't speak for all setters, but I suspect a reasonable amount would agree with me in saying it is so much more satisfying to make a crazy concept for a "comp" style boulder work than a more traditional style indoor climb. While you can be very creative with a more traditional style of setting (I'm thinking a classic clockwork sequence, a good rose, etc) I don't find the experience of creating it as interesting, it doesn't push your brain in the same way.


I can see the attraction of comp. style problems but not for me. I'm old and don't bounce. My usual wall has an increased proportion of comp. style setting of late. This seems as much for the entertainment of the setters as the clientelle, the person supposedly in charge of route setting is not around and the mice are playing whilst the cat is away. I've not renewed my annual membership.

tomtom

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#10 Re: Parkour problems - yay or nay??
March 11, 2020, 10:12:22 pm
I’d like to contextualise my comments - I am generally uninspired by all wall problems... :)

Wood FT

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#11 Re: Parkour problems - yay or nay??
March 11, 2020, 10:50:40 pm
Long live The Wave.

spidermonkey09

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#12 Re: Parkour problems - yay or nay??
March 12, 2020, 08:33:37 am

Also the joy of different centres is different setting, my local wall (which I am headsetter at) isn't a stranger to "comp" style, I set it a lot, my setters set them a lot. Is that all we have? No, but we certainly have more than the next nearest centre, which sets in a much more outdoorsy style.

I personally think this is great, if people aren't into what we set, they climb somewhere else and have a great time there. And those that enjoy what we create stay and enjoy it some more. Of course if all my customers told me to do one and set less of it I would, but so far all I get asked for is more of it 🤷‍♂️

Good post. As a customer of your wall I enjoy the setting on the whole but in a perfect world would have more basic crimpy stuff on overhanging walls, but then again there's always the board for that. I think your point about making the easier problems more appealing with a more graduated learning curve is a good one and on the whole is well carried out. What is a paddle dyno though?!

Interesting that your customers are psyched on the blob jumping style on the whole. What percentage of them do you reckon have climbed outside/climb outside regularly?
« Last Edit: March 12, 2020, 08:42:02 am by spidermonkey09 »

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#13 Re: Parkour problems - yay or nay??
March 12, 2020, 09:41:26 am
Interesting, reflective of indoor and outdoor drifting apart further? I'd hazard a guess >50% at my local wall are indoors only (newish wall, lots of 'catchment area' people new to the game).

Bearing down on hideous crimps is probably a bit risky injury wise for the wall and less fun. But I give the secret nod to the setter that puts more 'our kind of stuff' in. There's plenty there for everyone so happy to skip some of the more jumpy-volume stuff that would punish arthritic shoulders. Trying to push my comfort zone a bit though, as fiend says.

SA Chris

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#14 Re: Parkour problems - yay or nay??
March 12, 2020, 09:47:24 am
Our locak wall has such a small bouldering area that there isn't much room for too much throwing yourself about. There are usually one or two probs and I'll give them a token try, but usually they are too hard / risky for me.

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#15 Re: Parkour problems - yay or nay??
March 12, 2020, 09:52:30 am
I was in a city wall a couple of weeks back (first time chalked up for a long time).  It wasn't for me - I couldn't work out how to do anything, and not a crimp or front point on sight.  Just a load of 'shapes'.

I did wonder during the session - how many of the setters climb outside?  There was definitly a lack of 'flow or feel' to any of the lines - they just seemed like random excercises to me.  I am quite old school though.


Paul B

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#16 Re: Parkour problems - yay or nay??
March 12, 2020, 10:16:05 am
Long live The Wave.

Amen, although last time I visited Sheffield I found the setting underwhelming and a tad lanky  :worms:

Interesting that your customers are psyched on the blob jumping style on the whole. What percentage of them do you reckon have climbed outside/climb outside regularly?

I also wondered this.

From a setting point of view, and I'm certain I don't speak for all setters, but I suspect a reasonable amount would agree with me in saying it is so much more satisfying to make a crazy concept for a "comp" style boulder work than a more traditional style indoor climb. While you can be very creative with a more traditional style of setting (I'm thinking a classic clockwork sequence, a good rose, etc) I don't find the experience of creating it as interesting, it doesn't push your brain in the same way.

I work as an Engineer currently in a fairly specialist field. I absolutely love it when something comes through the door that makes me scratch my head severely, spend ages sketching on a white board and then finally find a novel way of solving the issue. I don't particularly enjoy the run of the mill calculations that I can pretty much do on a post-it note that come into the office regularly. I'm not sure the client in either scenario gives a  :shit: regarding my job satisfaction, they just need the output to be suitable and to a good quality after all, they're paying the bill.

Paul - alas the current set is for the team and all but possibly one look beyond me. If you weren't a bit injured i'd be keen to hear how you did.

The current British Team training set on the Manc Depot comp wall will come down next Weds for resetting on Thursday. It'll be waaaay softer, with some that even Fiend may fall up.
Up for 2 weeks then stripped for Junior BBCs (which TomTom may lank)  :jab:
Then normally set again 2 weeks later.

...and this is why I'm becoming increasingly fond of the Depot walls (the classic Pusher purchases really do help). Feedback seems to get through.

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#17 Re: Parkour problems - yay or nay??
March 12, 2020, 10:31:55 am
Our locak wall has such a small bouldering area that there isn't much room for too much throwing yourself about. There are usually one or two probs and I'll give them a token try, but usually they are too hard / risky for me.

In terms of injury, anecdotally I use a bloc out wall in Montpelier( bloc out are a chain in France in think). Anyhow very modern full of blobs and jumps etc, I have never seen so many people wandering around rubbing elbows, my last session there I hurt mu bicep, squeezing a compression too hard. I also think when faced with a weird move on sight one is much more likely to injure something major, or at least that's how I feel with my old body! Where as hanging of a crimp on a board seems very easy to back off from and hence less injurious.

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#18 Re: Parkour problems - yay or nay??
March 12, 2020, 10:34:40 am

Also the joy of different centres is different setting, my local wall (which I am headsetter at) isn't a stranger to "comp" style, I set it a lot, my setters set them a lot. Is that all we have? No, but we certainly have more than the next nearest centre, which sets in a much more outdoorsy style.

I personally think this is great, if people aren't into what we set, they climb somewhere else and have a great time there. And those that enjoy what we create stay and enjoy it some more. Of course if all my customers told me to do one and set less of it I would, but so far all I get asked for is more of it 🤷‍♂️

Good post. As a customer of your wall I enjoy the setting on the whole but in a perfect world would have more basic crimpy stuff on overhanging walls, but then again there's always the board for that. I think your point about making the easier problems more appealing with a more graduated learning curve is a good one and on the whole is well carried out. What is a paddle dyno though?!

Interesting that your customers are psyched on the blob jumping style on the whole. What percentage of them do you reckon have climbed outside/climb outside regularly?

That's good to know! Roughly that's my thought process, the board has plenty of crimps from finger friendly to heinously small one. So if you want them, there it is... That being said, a board isn't what everyone wants, so yeah maybe some more on the overhangs is the way to go, it's not too big of a deal to do as they take so little space.
Maybe setting feedback boxes are the way forward to get what everyone wants?... I know some walls have them, but certainly not every wall.

Paddle dyno is when you dyno catch a hold with one hand, get the same hold with the second hand then flick to a second hold with the first hand (1,2,3)

I'd hazard a guess that maybe 15% or less of our customers actually climb outside and i think that guess is on the generous side. Being a new wall in a city centre the vast majority of our customers started climbing with us, so the blobby style is almost the norm for them. Some obviously do get out, but I suspect they maybe get out a couple times a year tops!

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#19 Re: Parkour problems - yay or nay??
March 12, 2020, 10:44:47 am
I think the problem that walls often run into with harder crimpier problems in a wall setting rather than on a board is making them so they aren't heinously sharp/skin destroying or revolve around one desperate move that the setter probably campused! I think it would be very possible to make a really good V8 ish circuit using the wooden holds that the Depot uses for their v4 ish circuit which would tick this box. I do enjoy the board but my main concern using it in your wall is not crushing someone every time I fall off  :lol:

Yeah, feedback boxes or an online survey every few months advertised in the wall. Both pretty easy to do especially if you incentivise the survey by giving away a brush or something to a few people who complete it.

Wow, thats a low number. Probably quite representative across a lot of city based indoor walls though, especially as you move further south from the Peak etc.

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#20 Re: Parkour problems - yay or nay??
March 12, 2020, 10:49:10 am
Having mild dyspraxia, co-ordination moves are my anti-style, as is anything involves flailing more than 1 limb at a time. But Variety is what makes climbing interesting so I accept its just one style of climbing that I'm always going to be shit at. Setting parkour style for every problem in a world cup final is failing to find the best all-rounder. Same for us punters indoors, I can live with 10% of problems being set in this style.

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#21 Re: Parkour problems - yay or nay??
March 12, 2020, 10:54:26 am
I think the problem that walls often run into with harder crimpier problems in a wall setting rather than on a board is making them so they aren't heinously sharp/skin destroying or revolve around one desperate move that the setter probably campused!

Credit where credit is due, Boulder UK are generally very good at setting thin problems throughout the grades and their use of classic ('pre-worn') EP seems to be fairly kind to the skin.

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#22 Re: Parkour problems - yay or nay??
March 12, 2020, 10:56:30 am
and fucking handstands no doubt.


I think there's been a couple of handstand starts to problems at the CWIF before..


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#23 Re: Parkour problems - yay or nay??
March 12, 2020, 11:48:03 am
I am one of the two main setters at my local wall in Aber, which is a converted squash cage (so v. small) with a bunch of horrible "rock feature" panels which are nigh on impossible to set on. We are limited by just about every factor imaginable regarding setting "comp style" problems, which invariably require a lot of horizontal and vertical space, and large volume holds. Pair this with the fact that myself and the other setter are outdoor focussed (north Wales, mostly), we tend to set quite powerful problems on small holds. Anyone who has had the misfortune of watching me flailing around on instagram will know that the main panel here is a 22 degree board full of minging edges and bad pinches.

With this in mind, when I go to a new centre, I make a beeline for comp style problems because it is something a bit novel to me and I am completely wank at them. If I wanted to grab a rat edge and lock it to my waist I can (or can't) do that at my local. I went up to Newcastle at the weekend and visited the Valley climbing centre for the first time since it opened, and have to say that I really enjoyed the comp style stuff that Chris Graham set. Got completely :spank: of course, but it's about as opposite a style to what I usually climb as is possible!

I can see why people don't like it, and I grumble about it quite often, but the kind of parkour "run, pirouette and launch for a massive jug before double tuck dismount and bow to the judges" style problem make up a small proportion of problems at most walls. They also tend to be very nice levellers amongst me and my friends (who are all shit at it), whereas a board style power problem will result in one person flashing it and Jerry's blowing every move, and everyone else flailing wildly on move 2.

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#24 Re: Parkour problems - yay or nay??
March 12, 2020, 12:13:44 pm
Provided that they don't take over the wall then I can't see the problem. They're a bit of fun aren't they. They don't really set many of these at all at the Pudsey Depot - not sure why? Possibly not enough space to have people flailing around safely.

I think the main problem I have with it is when they're used a lot in indoor climbing comps. If the purpose of the comp is to find out who the best climber is then blob-jumping has no real relation to Real Climbing - which is outdoor climbing. But I think the idea that indoor climbing comps are about finding out who is the best rock climber is long dead. Blob-jumping is a sport in its own right and indoor comps are about finding out who is the best at jumping between the blobs. So be it. It's not important anyway because it's indoor climbing.

 

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